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2025 Autor: John Day | [email protected]. Última modificação: 2025-01-13 06:58
Oi pessoal
Nesta educação, eu sou ganna introduzindo a biblioteca LCD5110_GRAPH e as funções sobre o gráfico de bitmap. Decidi isso porque se você ver o projeto Space Race Game na minha página, não mostrei como você pode fazer um gráfico de bitmap. Vamos começar…
Etapa 1: Recursos e conexão do display 5110LCD
Recursos:
- 84 × 48 pixels
- Suplly 3.3V
Conexão:
- VCC -> Arduino 3.3V (ou 5v)
- BL -> Arduino pino 3 (pino pwm)
- GND -> Arduino GND
- CLK (SCLK) -> Arduino pino 8
- DIN (MOSI) -> Arduino pino 9
- DC -> Arduino pino 10
- CE ou CS -> Arduino pino 12
- RST (RESET) -> Arduino pino 11
Etapa 2: ARQUIVO BMP
Vou mostrar passo a passo como criamos um arquivo bmp.
1-Crie alguns gráficos. Eu uso o Photo Editor para isso:
- Entre no editor de fotos
- Digite o botão "Criar novo"
- Selecione largura = 84 e altura = 48
- Desenhe o que quiser
- Salvar como.jpg
2-Converta o arquivo-j.webp
- Faça upload do seu arquivo.jpg
- Converter
- Salve
3-Crie um arquivo.c. Eu uso o LCD Assistant para isso:
- Dowland isso
- Digite o botão "arquivo" e, em seguida, "Carregar imagem"
- Digite "Salvar saída"
- Certifique-se de salvar o formato.c
4-Cole o arquivo.c na pasta de código que você usa.
Etapa 3: CODE
Eu uso 5110LCD_Graph e mostrarei algumas funções. Se você quiser aprender todas as funções, acesse o arquivo pdf.
#include // incluir biblioteca
extern uint8_t SAT ; // descreva o arquivo.c
int BL = 3; // descreve a luz de fundo
LCD5110 lcd (8, 9, 10, 11, 12); // nome do LCD5110 (clk, din, dc, rst, ce);
void setup () {
pinMode (BL, OUTPUT); lcd. InitLCD (); //name. InitLCD (); initilaze a tela lcd.setContrast (55); //name.setContrast (); definir contraste (entre 0 a 127)}
void loop () {
analogWrite (BL, 330); lcd.clrScr (); //name.clrScr (); limpar a tela lcd.drawBitmap (0, 0, SAT, 84, 48); //name.drawBitmap(x, y, nome (.c), largura (.c), altura (.c)); lcd.update (); //name.update (); atualize a tela}
// --------------------- CRIAR NOVA TAB ------------------------ ------------------------ // Arquivo gerado pelo LCD Assistant // https://en.radzio.dxp.pl/bitmap_converter/ // - -------------------------------------------------- --------------------------- #include // inclui esta biblioteca para usar PROGMEM // PROGMEM ajuda a usar pouca memória RAM const unsigned char SAT PROGMEM = {0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0x3F, 0xFF, 0xFB, 0xFF, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0xFF, 0xF7, 0xFF, 0x1F, 0x1F, 0x1F, 0x17, 0x1E, 0x1E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xE6, 0xFE, 0xFF, 0xFF, 0xFD, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFE, 0xFF, 0xFF, 0xC0, 0xC0, 0xC0, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0x07, 0x07, 0x07, 0xFD, 0xFF, 0x7F, 0x00, 0x00, 0x00, 0x00, 0xC7, 0x47, 0x47, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC7, 0xC5, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0x7F, 0x6F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x 7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7E, 0x7F, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFC, 0xFF, 0xDF, 0xFF, 0xFC, 0xFC, 0xFC, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFC, 0xFC, 0xFC, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFC, 0xFC, 0xFC, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,};
Etapa 4: OBRIGADO POR VISUALIZAR
Muito obrigado pela leitura! Se você tiver alguma dúvida, entre em contato comigo ou escreva um comentário …